Kölja Games
A sloop under sail at dusk, more ships on the horizon, the sun going down between them

A Kölja Games production

Salt Meridian

Trade, broadsides and the trade winds.
The West Indies, anno 1718.

In development No release date yet

In-engine. No paint-overs.

The sea is the game

Every wave you see carries the ship.

Salt Meridian is a pirate trading MMO where nothing on the water is faked. Hulls float on the same swell the ocean draws. Sails pull on the apparent wind, so trim and bracing matter. A ship heels because the wind pushed her, and rights herself because her ballast says so.

Sign on as crew, or sail your own. Run cargo between the islands, lay the guns, board, take the helm — if your captain lets you.

The man-of-war under full sail, a brigantine and a port island behind her
The man-of-war, largest hull on the sea.
Crew standing to the guns on a warship's deck

The captain's word

Every station — helm, sails, braces, guns — answers to the captain: captain only, crew, or open to all. Lock the helm and nobody steers her but you. The server enforces it, not good manners.

First-person view over a ship's bow at sunset, musket in hand

Broadsides & steel

Lay the guns from the cannon view and watch the arc fall where the sea will be when the ball arrives. Then the musket, then the cutlass, then her deck.

A port town with a jetty and a red flag at golden hour

Six goods, drifting prices

Sugar, rum, tobacco, cotton, spice and silk. Every port keeps its own market and prices move — Tortuga Rasa, Coral Gate, Dead Man's Anchor and the rest. Buy low, sail fast.

A pirate captain flanked by two crewmen on deck

Hands that fight back

Hire hands at the port. They man the sails and braces, stand to the guns and rush boarders. Strike one and he'll remember it.

Spray where a great white has taken a swimmer under

Don't fall in

A swimmer gets a few seconds of grace. Then a fin starts circling. The great white doesn't nibble — she comes straight at you, jaws out of the water, and takes you under.

A player on a jetty beside a moored man-of-war flying a green flag

Three flags, one sea

The Crimson Company, the Verdant League and the Azure Crown work the same waters. Bot captains sail and trade alongside real players, so the sea is never empty.

The fleet

From a raft of logs to a ship of the line.

  1. I

    Wooden Boat

    Free to every new captain. Logs, a mast and hope.

  2. II

    Balsa Raft

    A better raft for 300 coin, with room for more cargo.

  3. III

    Sloop

    The first real ship. Fast, handy, a few guns.

  4. IV

    Brigantine

    Two masts, a proper hold, a proper crew.

  5. V

    Galleon

    Broad in the beam, broad in the hold, slow to turn.

  6. VI

    Man-of-War

    Three masts, the deepest hold and the heaviest broadside. Costs a fortune.

The Wooden Boat raft under sail
Wooden Boat
A sloop backlit by the sun
Sloop
A galleon at noon
Galleon

Film

Straight from the game.

The megalodon: sixteen metres, rare, and only far out in deep water. A swimmer's last seconds, part in slow motion.

Below the waterline

Two sharks. One of them is a monster.

Great white
6 m

Hunts swimmers near the islands.

Megalodon
16 m

Open deep water, far from land. You will not see her often. You will not forget it.

The megalodon beside the great white at true scale, jaws open: sixteen metres against six
The kraken rising from a dark sea, arms raised

On the horizon

Something bigger than the megalodon is coming.

The kraken, modelled and waiting in the deep. What else is being built for the voyages ahead:

  • A hand-drawn sea chart, and an NPC pilot to sail you to your mark
  • Taking ships: kill her captain and crew, and she's yours
  • The spyglass, with a cracked lens and a ranging reticle
  • Crew voices, in the language each character speaks
  • Storms, rain and fog
  • Inventory, provisions and a shop

Original soundtrack

The Salt Meridian

Title theme · by Kölja

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